New standard in VR gaming
A group of virtual gaming industry leaders, including Razer and Sensics, have announced the Open-Source Virtual Reality (OSVR) ecosystem, a new standard in virtual reality (VR) gaming. Razer will support the venture with the OSVR Hacker Dev Kit, a virtual reality device and open-source software that enables programming for a variety of VR technology.
OSVR provides both hardware and software support at every level of virtual reality gaming. Starting with some of the most popular game engines, including Unity 3D and Unreal 4 Engine, OSVR also works with device plugins from hardware market leaders like Bosch and Razer and the latest from Sixense and Leap Motion. Moreover, OSVR is designed to support all VR devices, including the Oculus DK 2 and Vrvana's Totem headset. Engineering teams from all over the world developed a standardised interface for virtual reality gaming. The open platform will allow third parties to design and build their own apps and hardware across any operating system, including Windows, Android and Linux.
"Gaming is moving towards the virtual reality platform and this poses huge benefits and challenges to gamers at every level," says Min-Liang Tan, Razer co-founder and CEO. "OSVR brings game developers, gamers and hardware manufacturers together to solve those challenges and make virtual reality gaming a reality for the masses."
"OSVR's open-platform approach accelerates innovation and provides consumers with the freedom of choosing the best combination of hardware and software components," said Yuval Boger, CEO of Sensics. "We are excited to partner with Razer and other industry leaders to build OSVR together."
In line with the OSVR vision, the OSVR Hacker Dev Kit hardware design is both affordable and open sourced to encourage developers to take advantage of the programme.
To make software development even easier, the OSVR Hacker Dev Kit includes high-quality, low-distortion optics that practically eliminate the need for colour and distortion correction, thus minimising the amount of additional development work required for OSVR compared to other VR devices. Anyone can download 3D files and create their own set of VR Glasses.
President of the Open Gaming Alliance (OGA) Drew Johnston said the OGA is committed to an open ecosystem for the gaming industry and is pleased to support the efforts of OSVR.
"A free, open source VR development solution supporting multiple headset manufacturers, diverse game engines and multiple platforms is exactly what game developers and publishers need to accelerate VR gaming adoption," Johnston said.